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wolfgabe · 2 years ago
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Super Mario Bros Wonder Direct Impressions
After having a day to digest the Super Mario Bros Wonder presentation I think I can properly give my two cents. I don't think I have been this excited for a 2D Mario game in a long time. It's quite insane really how many new ideas they have managed to cram in here. It practically makes New Super Mario Bros look like a prototype by comparison.
In terms of visuals, I seriously don't get where some people are coming from claiming Wonder still looks generic and bland. In what we have seen so far this game absolutely obliterates NSMB in terms of art direction and visual variety. There are also some neat twists on familiar Mario level themes. Fluff Puff Peaks looks like they went and combined the ice and sky worlds into one which is a much more interesting take on the usual Mario world tropes. You can really tell how they are embracing some of the inventive wackiness found in the recent 3D Mario titles.
The playable character roster on display here is just insane. We got the whole NSMB gang plus Peach, Daisy, Toadette 4 Yoshis, and even Nabbit. I know people will dump on Yoshi and Nabbit for basically being the "You Suck." mode but I think it's great to have them for less experienced players. There is just something very surreal about seeing Daisy fully playable in a Mario game that isn't a sports game, or a spin off. I hope this marks the start of Nintendo actually making her a genuine part of the core Mario cast going down the road.
The powerups my god the new powerups. Elephant Mario is such a neat twist on the usual animal costume power up Deviantart jokes aside. Bubble Mario I am surprised they didn't come up with sooner especially considering it was in a ROM hack beforehand and I love how they basically brought back the Spin Drill from Super Mario Galaxy 2 and translated it into 2D.
The Wonder Effects are a perfect way of keeping things fresh in the event people thought 2D Mario was getting too boring and predictable. I have a feeling we are only scratching the surface with what Nintendo has shown us.
The badge system feels like a natural extension of the 2D Mario formula. Nintendo has essentially taking the modern game design philosophy of allowing people to customize the game to suit their play style and applied it into 2D Mario. The speedrunning potential of some of these badges is likely gonna be nuts.
Okay I really didn't have Nintendo giving Super Mario Bros Wonder its own Dark Souls style multiplayer mode on my bingo card. Honestly, I think making online play more focused on assisting and helping other players rather than competitive co-op was a smart move given how much of a mess online co-op has been in previous Mario games that had it. I really get the sense the Mario dev team applied a lot of the lessons they learned with online multiplayer in previous Mario titles to create an experience that was better suited for 2D Mario.
After seeing everything new about Super Mario Bros Wonder I think I can see why Nintendo felt the need to give this game it's own dedicated Nintendo Direct presentation. This truly feels like the proper next generation of 2D Mario in ways the later New Super Mario Bros games never did.
#super mario bros wonder#super mario bros#mario#nintendo#nintendo switch#nintendo direct#super mario
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pikadxtra · 8 months ago
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UltiMelee
Tag: #UltiMelee
Status: Active
This is a hack for Super Smash Bros. Melee that aims to tweak all characters' attributes and movesets to match their Super Smash Bros. Ultimate counterparts, and working from that mix to balance the cast by changing parts of their moveset while keeping true to their character. There are also changes to some mechanics to mix the best of both games, keeping the faster nature of Melee while bringing the better mechanics of later games over, and leaving behind some of Melee's worse ones for a better experience overall.
Mainly, mechanics like Powershield (I think that's the term for the reflecting projectiles with a perfect shield) and Meteor Cancelling have been removed, though others have been changed as well.
Mechanics changed from vanilla include:
Powershield has been removed; projectiles can no longer be reflected by shielding, as this invalidates 99% of projectiles in the game. They can still bounce off your shield like other games, and you can still use digital shield.
Meteor Cancelling has been removed; moves can no longer be jumped out of if they have downwards angled knockback.
Airdodges don't leave you in Freefall; this is experimental for now, ideally airdodges shouldn't cancel your gravity momentum, but this is how it is for now.
Ledge invincibility can no longer be abused; invincibility from ledge now functions like shields, regenerating with time, meaning you can't ledge stall anymore.
Hitbox angle 367° (Autolink) has been added; this allows multihit moves to connect more reliably.
Ledge grabs prioritize closest player instead of being port dependent.
Two players attempting to grab at the same time will cause a tech grab, sending both players back instead of giving priority based on port.
Bury mechanics now behave like Brawl's, where a strong hit will unbury.
Various bug fixes: Throw hitstun bug fix, Freeze glitch, Invisible ceiling, Phantom Hits.
Wobbling disabled after 3 hits.
C Stick works properly in 1 Player Modes.
Other miscellaneous changes:
Names can be longer.
Can play as alternate characters by pressing Z over Zelda (Sheik), Captain Falcon (Male Wireframe), Peach (Female Wireframe), and Bowser (Giga Bowser) on the Character Select Screen to switch between characters. For now, victory screens have been disabled because most of these characters weren't meant to be playable and have no victory animations, causing the game to crash if they win a match.
Neutral spawns on competitive legal stages.
Player can select amount of stocks in All Star Mode.
HUD becomes transparent while players are under it.
Game rules default to 4 stocks, 6 minutes, Friendly Fire on.
Each character will have a post dedicated to them when they are done being worked on, because it's too much to focus on for this post.
Additionally, I should note that this mod doesn't aim to elevate characters to top levels in vanilla, but rather a more healthy balance centered around what you'd expect from a mid tier character like Mario or Samus in vanilla. I will do my best to avoid a spacies situation like Project M and Project +. The goal is to make a fun game that still functions competitively, not kill the fun for both sides. Ultimate was closest in good balance, but it was still far from perfect, so this is an attempt to make something better. No overpowered characters, and no unusable ones either should be the end result if things go right.
Honestly, I have more fun with Melee casually than I do in Ultimate already, but it's a mixed bag competitively for both. If things go right, players should still be able to express themselves through their character instead of being stuck with the same options every time. It's a lot to ask for, but I think it should be doable.
#project info#UltiMelee#active project#there may be some things i'm forgetting but that's about it#yes i'm messing with the wireframes and giga bowser too not just the regular cast#bc more characters is better#in the future i might want to switch to MeleeEX or something bc i want more characters but for now i don't have the knowledge#to work with it so this is what i have to use#some of the stuff i have ready is already really fun to play around with i wanna share it so bad but i wanna just share everything about#a character when i have them in a complete enough state to keep things better organized#tho i will spoil rn that if i end up working with MeleeEX at some point then I'll add Metal Mario first#my beloved
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nesdraug · 2 years ago
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SUPER MARIO BRO-OP Mario and Luigi have defeated Wario but now brothers face an even bigger challenge... or at least a taller one: Waluigi!
The game is made with two player co-op in mind but the game is beatable in single player mode, although there may be some paths that are tricky to reach without a second player.
This game features two player co-op, updated graphics and each world has it's own overworld music.
SOUNDTRACK: https://www.dropbox.com/scl/fo/ldvkwujl4k472ods0pcy9/h?dl=0&rlkey=9qqljwedd0c7qltzn09e6ayop
THIS HACK is AVAILABLE ON ROMHACKING.NET https://www.romhacking.net/hacks/7615/
Credits:
Levels, music production by NesDraug Graphics by Valo Special thanks to StudsX for adding the new famitone sound engine to the hack Extra special thanks to b0b d0e for helping with asm and activating the music on every world! All cred for the original Two Player Hack goes to: CorpseGrinder and Ti
#super mario#super mario bros#romhack#romhacking#Super Mario Bro-Op#bro-op
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slade-neko · 4 years ago
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Saw this video game tag thing pop up on my dash a few days ago. Wanted to do it.
1. First game you played obsessively? Legend of Zelda: Ocarina of Time, I believe I was 5yo. Still waiting on that FF7 Remake treatment.
2. A game that has influenced you creatively? Writing, drawing, etc. Well if I play a game and like it, then I'll create sims of it. Does that count?
3. Who did you play with as a kid? My brother from the day I was born.
4. Who do you play with now? My brother FROM THE DAY I WAS BORN.
5. Ever use cheat codes? I wasn't lying when I made this post. {link}
6. Ever buy strategy guides? Yes! Mainly to look at the artwork though. (Don't need no guide!)
7. Any games you have multiple copies of? Lots of games, most being Left 4 Dead with 6 copies (3 Xbox 360, 1 PC case, 2 PC digitally.) What can I say, its a GOOD GAME!
8. Rarest/Most expensive game in your collection? Gold cartridge Legend of Zelda Ocarina of Time (maybe that's rare?)
9. Most regrettable purchase? I don't regret my purchases, but I have received games I have never played like Cubix (PS2) no clue where that game came from, but I have it somehow. Madagascar (Xbox 360) came with my Xbox 360, never opened it from its case. And Monsters Inc. Scream Arena (Gamecube) or something... it was a gift.
10. Ever go to a midnight game release or stand in line for hours? No, because then I'd have to interact with people.
11. Have you ever made new friends from playing video games? I'm only friends with people BECAUSE of video games, so yes.
12. Ever get picked on for liking games? No, that'd be ridiculous.
13. A game you’ve never played that everyone else has? Probably a lot, I'd say Call of Duty, but I technically played CoD 1, 2, and 4. The campaign mode was alright, but I don't really care for CoD games at ALL.
14. Favorite game music? Koji Kondo and Grant Kirkhope are two BIG ones.
15. If it was a requirement to get a game related tattoo, what would you pick? Triforce is the most basic option, but I'd rather not get a tattoo.
16. Favorite game to play with your friends IRL? Super Smash Bros. Brawl with hacks, but that was over a decade ago.
17. Ever lose a friend over a game? No, that'd be ridiculous.
18. Would you date someone that hates gaming? No, that'd be RIDICULOUS.
19. Favorite handheld console? PSP. 3DS is great, but PSP Monster Hunter has ALL of my portable gaming memories. Like playing in school after End of Grade tests with my friend.
20. Game that you know like the back of your hand? Sims 4 I like to think I know everything about Left 4 Dead. Quite a bit about Monster Hunter, more so of a series though than a specific game.
21. Game that you didn’t like or understand as a kid but love now? I'd say Star Wars Knights of the Old Republic. I loved it as a kid, but had a lot of complex pen & paper RPG mechanics that I never understood. I understand a lot more of it now, but its still complex as all heck. I just know you hit things, they die.
22. Do you wear game related clothing/accessories? That's the only thing I wear.
23. The game that you’ve logged the most hours into? Not sure so I'll list a few. Sims 4, Smash Bros. Brawl, Monster Hunter (its a series though), or Left 4 Dead
24. First Pokemon game? Leaf Green
25. Were you ever an arcade game player? No, don't like paying to play.
26. Ever form any gaming rivalries? No.
27. Game that makes you rage? I don't get mad at games, but I had a custom modded Hard Eight mutation in Left 4 Dead that is absolute bullsh*t!
28. Ever play in a tournament? No, because then I'd have to interact with people.
29. What is your gaming set up? A giant wall of video game consoles spanning from NES to Switch, 4 TVs, but I sit at a desk with a PC.
30. How many consoles do you own? "I own every console that's ever existed." - I Don't Play Games When I Play Games (My STRENTH) original song by Smooth McGroove BUT no seriously I own 32 consoles including handhelds.
31. Does the 3DS and/or Virtual Boy hurt your eyes or give you headaches? Yes. 3DS gave me headaches though I only really played with the 3D feature in Ocarina of Time 3D. I think my eyes broke because I couldn't get my 3D to work very well after.
32. Did you ever play a game based on your favorite show/cartoon/movie/comic? Sure I play games based on a lot of things. Literally any anime game. If I had to pick Dragon Ball Xenoverse is kinda like a dream Dragon Ball game. Oh, Attack on Titan 2 is pretty neat too!
33. Did you ever have any bootleg games or plug-n-play games? Some SEGA plug-n-play thing once. Played it like once and now its lost to time (or my closet.)
34. Do either of your parents play video games? Yes. Mom and Dad played NES Super Mario Bros. My Dad went HARD at that game until he saved the Princess. Then he quit forever.
35. Ever work in a game store? Or do you have a favorite game shop? "Hi. Welcome to Gamestop!"I never want to hear that again, but it was my main store until I went full digital/ online orders.
36. Have you ever shed actual blood, sweat or tears over a game? No, I don't tend to get upset or emotional, but Bill dying in Left 4 Dead made me pretty pissed.
37. Have you played E.T. for the Atari 2600? Do you think that’s the worst game ever, or do you have another nomination? Never played it. I don't really play "bad" games, but maybe Sims 4.
38. A game you’re ashamed to admit that you like? The Sims 4
39. A sequel that you would die for them to make? Dragon's Dogma 2 WHICH I think is actually in development, so I'd have to say Fallout New Vegas 2. C'mon Bethesda you cowards, hand the keys back over to Obsidian so they can make another good Fallout game!
40. What to you think of virtual reality headsets or motion controls? Two part question, two answers. VR Headset to immerse in world, yes. Motion Controls, no.
41. A genre that you just can’t get into? MOBAs and MMOs. I don't like paying to keep playing.
42. Maybe it wasn’t your first game, but what was the game that started you on your path to nerdiness? Nintendo 64 opened me up to what video games could be as a kid. Sad to say my parents' NES didn't really do that for me. And years later Fallout 3 was a big game changer for me too.
43. Ever play games when you really should have been concentrating on something else? Every day of my LIFE.
44. Arcade machine that has consumed the most of your quarters? None. I'd rather emulate.
45. How are you at Mario Kart? Pretty dang good. 3-STARS MARIO KART WII, BABY!
46. Do you like relaxing games like Animal Crossing or Harvest Moon? Yes, both of those. I preferred when Animal Crossing had more character to it. New Horizons looks so pretty, but feels so bland compared to classic AC.
47. Do you like competitive games? No. Not really. Usually amongst friends or if I can get competitive against AI Bots. I love my machine bot friends cause they don't cry like 10 year olds when they lose.
48. How long does it take your to customize your player character? Too long. I've seriously restarted games because I wasn't happy with my character's appearance.
49. In games where you can pick your class, do you always tend to go for the same type of character? Yes, I am always the magic man, my brother is always brute warrior, and my friend is the ranger.
50. If you were a game designer, what masterpiece would you create? I don't really know. Honestly, I'd rather mod already good games to make them better than create something completely new.
51. Have you ever played a game for so long that you forgot to eat or sleep? No, that'd be ridiculous. But I've had a friend fall asleep playing games at my house 3 different times and currently dozes off during our Minecraft sessions. So, maybe that's not a completely ridiculous thing after all.
52. A game that you begged your parents for as a kid? Kirby 64 apparently. My brother tells me we had to count out pennies to buy it. I must've been too young with no recollection, but I believe it.
53. What’s your opinion on DLC these days? It's good if its not in the game's files from the beginning and is actually developed AFTER launch... and pre-order bonuses should be standard DLC a month or two later. Some games have content lost to time because of that pre-order bullsh*t.
54. Do you give in to Steam sales? Of course. If you want a game and its on sale then why not? I typically wait just for Steam sales to get games.
55. Did you ever make someone you hated in the Sims and did mean stuff to them? No? I typically make people and characters I like in Sims. I've made villains like Dio, but he's an anime villain and I don't really HATE him despite the horrible things he's done.
56. Did you ever play Roller Coaster Tycoon and kill off your guests? No. Never played that game.
57. Did you ever play a game to 100% or get all of the achievements? I try to for all the games I really like.
58. If you can only play 3 games for the rest of your life, which ones do you pick? The Sims 4, Skyrim, & Fallout: New Vegas. Mods make them live forever. Left 4 Dead and Monster Hunter are good choices too.
59. Do you play any cell phone games? Those aren't games.
60. Do you know the Konami Code? No? But I'll take a guess. Is it make an IP and forget it exists?
61. Do you trade in your games or keep them forever? Keep forever... even the bad ones.
62. Ever buy a console specifically to play one game? PS4 Pro for Monster Hunter World. It was basically for early access since the PC version was being developed and releasing after PS4, but I don't like waiting.
63. Ever go to a gaming convention or tournament? Sort of. Been to anime cons and walked into the gaming tournament rooms only to walk out less than 10 minutes later.
64. Ever make a TV or monitor purchase based on what would be best for gaming? No, but I'm going to be doing that soon, hopefully.
65. Ever have a Game Genie, Game Shark or Action Replay? Did it ever mess up your game’s save file? GameShark for N64, PS2, Gameboy, and Action Replay for Gamecube, DS, 3DS. And no not really, I would cheat responsibly... but there was this one time at school my friend and I borrowed another friend's Gameboy game, loaded it up with my Gameshark, tried playing, it crashed, loaded it back up, save file corrupted... we just stared at each other jaws dropped, "Here's your game back, dude. Make sure you don't play it til you get back home!"
66. Did you ever have have an old Nokia with Snake on it? No, but I remember seeing them on billboards in the game DRIV3R on PS2.
67. Do you have a happy gaming-related childhood memory you want to share? Every game I play is filled with happy memories (mostly.)
68. Ever save up a ton of tickets in an arcade to get something cool? These tiger plushes. My brother got white and I got orange. They were the coolest. Got a butt load of tickets from some jackpot spinning light game thing as I was good at the timing with repeated jackpot hits.
69. In your opinion, best game ever made? I've played quite a few masterpiece games, but to pick one, I'd say Fallout: New Vegas
70. Very first game you ever beat? Super Mario 64. I was a mere child on a Sunday morning and ate celebratory pancakes made by my Dad.
Wow, that was long... I get the feeling this was supposed to be a "send me ask with numbers" thing, but answering all at once is more fun.
#personal#video games
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vgdensetsu · 5 years ago
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Gigaleak, preservation, emulation and content dissemination
(la version française de cet article est disponible ici)
On November 21, 1992, the sequel to the most widespread Mega Drive title was released in both Japan and South Korea, then in the rest of the world. In spite of itself, this game made many people want to find out what had happened to all those elements that had been cut during development. A few months earlier, when Sega started to show its future hit to the press, the public got a glimpse of levels such as Hidden Palace, an area absent from the final version. This wasn't the first time such an event had occurred; other sometimes equally popular titles such as Super Mario Bros. 3 have encountered the same fate, either through press coverage or via screenshots featured on the game's box. But Sonic 2 has one point that sets it apart from most other titles, in addition to its popularity: a development version was stolen a few months before the game hit the shelves. According to Yuji Naka, programmer and figurehead of the license at the time, a cartridge was stolen at a trade show in New York. His former colleague Akinori Nishiyama, meanwhile, says Sega had been hacked. In any case, this version was marketed in markets where cartridges produced without an official license were common, before being found in 1999 on a Chinese website as a ROM. Named after the person who found the ROM, the Simon Wai prototype features an unfinished version of a level that was thought to be never playable: Hidden Palace. The popularity of the license helping, amateurs started to collect documents of all types in order to identify all the differences between the versions marketed by Sega and the numerous screenshots and other development versions found over the years.
A preview published in the October 1992 issue of the British magazine Mega. 2 of the 3 levels shown here do not appear in the final version of the game.
Since Sonic 2, a lot of development versions and design documents have found their way on the net with more or less echo and communities of amateur researchers have gathered around sites such as The Cutting Room Floor, Unseen64 or Hidden Palace. On February 23, 2008, the latter put online a thousand development versions of games produced by Sega or released on Sega consoles after buying archives disks containing the games in question, sometimes with several dozen versions per title. However, the data leakage that Nintendo is experiencing in recent months seems unparalleled in terms of volume and variety of content.
In April 2020, development versions of various episodes of Pokémon, as well as source code, development tools and graphics from intermediate versions were released. Before that, in 2018 and 2019, a development version of Pokémon Gold and Silver (the "Spaceworld 1997 demo", named after the show where it was presented), assets of Pokémon Red and Green then Pokémon Diamond and Pearl had leaked on the net. In the days that followed, other types of content appeared on 4chan: official documentation relating to a number of Nintendo consoles including the Wii, the Nintendo 64, the 64DD, the iQue Player, a technical demo produced for the Nintendo 64, source code written for Super Mario 64, Powerpoints and internal correspondence from several companies for a total of about 29,000 documents. A second batch of data began to appear on July 24th and found an echo that goes far beyond technical enthusiasts and console clone producers. A large amount of content relating to some of the most popular titles and licenses in the history of video games (Mario, Zelda, Animal Crossing, StarFox) has been put online, linked on 4chan then distributed on the rest of the Internet. Development versions of Super NES, Nintendo 64, Game Boy, Game Boy Color, Game Boy Advance games, as well as source codes, graphic assets, 3D animation tests, sound effects and uncompressed music, 2D and 3D illustrations, logos, level editors, conversations between developers, visuals for a website, documents relating to the Wii, etc.
The origins of the leak Nintendo has been the subject of several attacks in recent years. Of those that have come to light, one resulted in the leakage of information about the Switch prior to its release, another involved source codes obtained from dozens of companies, but the one that most closely corresponds to the present case - generally called the Gigaleak - was carried out in 2018 by a man named Zammis Clark, a British security researcher and former Malwarebytes employee, a company specialised in detecting and removing malicious software. In 2015, he hacked VTech's servers, revealing that the company had illegally collected the data of nearly 200,000 children. He also revealed vulnerabilities in apps from manufacturers such as Dell, Lenovo and Toshiba as well as in a tool used in UK schools and developed by Impero. In 2017, he hacked some of the Microsoft servers and stole tens of thousands of files before sharing access to these servers with others. After being arrested and released on bail, he hacked Nintendo's internal network in March 2018. In its official communication, the Japanese company only mentioned the theft of a few thousand IDs and passwords as well as access to data relating to games in development at the time. However, Ganix, the man who released the Pokémon Diamond and Pearl sprites in December 2019, explained in an interview he gave to LavaCutContent a few days later that the various leaked content relating to Pokémon (including the Spaceworld 1997 demo released in May 2018, the month Nintendo realised it had been hacked by Clark) all came from a hack done in March 2018 by a man who goes by the pseudonym "Wack0". We know since the Impero affair that Wack0 is none other than Clark's pseudonym - a letter written by Impero and addressed to Clark in 2015 links the two names. Clark had shared these files with Ganix, who decided on his own initiative to leak them in December 2019, thus betraying Clark's confidence in him. The 4chan thread with which the Gigaleak started in July 2020 seems to refer to this event by its title: "ppg leak time: fuck ganix".
Because of his profile - Clark has a form of autism and suffers from prosopagnosia, the inability to recognize and identify faces - the judge felt that he would be at too great a risk if sent to prison. He was sentenced in 2019 to a 15-month suspended prison sentence and subject to a 5-year judicial review.
The presence of files relating to the iQue Player and the BroadOn company among the leaked documents suggests that the hacker accessed BroadOn’s servers, a company founded by Wei Yen who also co-founded iQue with Nintendo. Due to the legal restrictions in effect in China from 2000 to 2015, Nintendo had to make a joint venture to enter this market and develop a variant of the Nintendo 64 - the iQue Player. BroadOn is one of Nintendo's collaborators and has developed software for the Wii as well as for the iQue Brand (which includes game consoles such as the Game Boy Advance, the DS and the 3DS).
The iQue Player (picture by Evan Amos)
While Nintendo is the main target of this leak, other companies have also been affected by the ripple effect. Among them are Capcom, Konami and M2 (which is the current holder of the rights to the Aleste series). Assets and development versions of some of their games released on Super Famicom are now in the wild. Among them are Megaman X, Super Ghouls'n Ghosts, Super Castlevania IV, Axelay, Parodius Da!, Ganbare Goemon and Super Aleste. Since the release of Collection of Mana, it is public knowledge that Nintendo keep content produced by other companies in its archives. Masaru Oyamada, producer of the Mana series, said that this compilation was made possible by Nintendo, which allowed Square-Enix to recover the various source codes of these games.
In the wake of the Gigaleak, the source code for the Xbox Unreal Championship 2 game has been put online, along with numerous design documents. Epic Games' servers had been hacked in 2011 without the identity of the visitor being revealed; it cannot be excluded that the files in question originated from this attack and that the author of the hack kept them until that day on July 30, 2020. The link between this leak and the Gigaleak is not yet certain. In such a case, it is unlikely that anyone would publicly claim responsibility for the leak.
On the authenticity of the leaked content When a console prototype, a development version of a popular game or from a major license surfaces, it is customary to take it with a pinch of salt, in case someone came up with the idea of pulling a hoax or to replenish his bank account by trying to sell a fake. In the case of the contents leaked in 2020, since Nintendo hasn't officially commented on the case despite the requests made by Vice.com and LeMonde.fr, the doubt persists and the volume of data is such that it will be difficult to authenticate everything file by file. Nevertheless, Dylan Cuthbert, former developer of Argonaut who later joined Nintendo, recognised one of the tools developed for Starfox 2. In addition, in a number of cases, developers at the company have in the past provided clues suggesting that at least some of the content is authentic. This includes some rejected designs for Yoshi from Super Mario World, already unveiled in 2017.
A sprite sheet created by Shigefumi Hino during the development of Super Mario World, one year before the game’s release.
There are also quotes from developers about the presence of Luigi in Super Mario 64 and adult Mario in Yoshi's Island (both of which were set aside during development), characters in overalls in Super Mario Kart before it was decided to set the game in the Mario universe and a circuit from Mario Kart 64 located in a city but deemed too big. The same goes for the Zelda license: Yoshiaki Koizumi said he made a polygonal version of Link as part of a prototype adaptation of Zelda II for the Super Famicom, Eiji Aonuma explained that the cycle of Majora's Mask originally lasted not three days but a week and Link's Awakening was originally thought to be an adaptation of A Link to the Past - the world map of the latter made with the engine of the former has been found. Regarding Dragonfly, one of the very first Super Famicom titles shown to the public in 1988 before being renamed Pilotwings, the different screenshots published in magazines correspond to the version that leaked. While this is not an absolute proof of its authenticity - in 2012, a fan recreated an early version of Sonic 1 using screenshots as references -, the sum of clues previously cited and the large amount of documents posted online make the hoax thesis unlikely.
This leak also contains a lot of files that are difficult to identify, mainly because the names used for the files and directories are not always very explicit and some titles had never been publicly shown before or in another form. Examples include Sleep, an unfinished mouse-playable Super Famicom game (which may have been announced under the title "Black Out" in 1992), Super Donkey, another unfinished title with a number of visual similarities to Yoshi's Island, or Link's profile sprites for which we can only make guesses. Plunging into this maze of repertories requires patience as well as certain skills. Let's take the case of a game: each game has its own CVS file (named after the software used by Nintendo). A CVS file may contain several versions of a game, like a log of its evolution: an early version, a more advanced version with some elements that differ from the final version, the final version, etc. These files are not ROMs that could be launched in an emulator in 3 clicks. You have to compile the source code of the game you want to launch first, if there is source code.
Private conversations There is one point on which the leak doesn't seem to have been publicly praised: the posting of private conversations. Since April 2020, conversations between employees from various companies (Nintendo, BroadOn, then Argonaut in July) have been circulating on the net, in particular exchanges between Argonaut employees that took place inthe early 90s, when some of them came to work at Nintendo in Japan. In addition to the fact that these are private correspondence - which already poses legal and moral issues - some of the excerpts shared online highlight issues that echo recent cases involving other companies, particularly on the subject of sexism and sexual harassment. In this case, the problem is twofold: there is, of course, the harassment itself (unsolicited pornographic images), but also the fact that the subject has come up without the victims having chosen to deal with it themselves.
This case illustrates the fact that video game preservation requires a minimum of methodology and should not necessarily result in the unregulated dissemination of any content relating to the development of a game or the history of a society. On the rest of the leak, opinions are very divided. Some people welcome it unreservedly; others have a mixed or even negative opinion, with the question of preservation and its modalities itself being debated.
Preservation Video game preservation is a race against time that began years ago, but the rules to be applied are still being discussed. A part of the public considers that everything that is not yet available as a ROM or ISO on the net should be dumped and shared. In 2019, a notorious collector, owner of one of the 3 knonw copies of the arcade game Akka Arrh, claimed that someone came to his home to unknowingly dump the ROM of the game in question and put it online. This is one of the most extreme cases known (if true), but it raises another issue: does preservation necessarily have to be illegal? The ROMs of commercial games you can find on the net (excluding the official websites such as the Nintendo eShop) are copies that contravene intellectual property law, whether they are final or intermediate versions, marketed or not. As early as 1993-94, consoles such as the NES, Super NES and Mega Drive had their dedicated emulator and with them ROMs that could be found via BBS. Already at that time, there were ROMs of development versions, some of which seem to have disappeared from the net because of their low distribution. These generally come either from developers who kept cartridges, CDs or files on hard disk, or from journalists who did the same with preview versions. In both cases, it is likely that they were not supposed to keep possession of them, let alone resell them years later to individuals. The amount of money exchanged for these copies has skyrocketed over the last 20 years. What might have been worth a hundred dollars in the early 2000s is now steadily rising to over a thousand. The illegal nature of the Gigaleak is nothing new in this field, but it may have been shocking in terms of its scale and the fact that the content was not obtained through a transaction (even if what made it possible is of questionable legality).
In 1979, while Namco was conducting a location test of Galaxian in a coffee shop, the game's PCB was swapped and duplicated, making it one of the first commercial titles with a beta version that ended up in the wild even before the final (and official) version was released.
Legislation in countries such as Japan, France or the United States is not so much a hindrance to the preservation as it is to the dissemination of ROMs and ISOs. We can certainly deplore the inadequacy of state initiatives as well as the meagre budgets allocated to the preservation of video games - in 2017, during a symposium on the preservation of video game preservation held at the BNF (National Library of France), its audiovisual department confessed that the budget allocated for video games was much lower than that obtained by the film sector with an average of 5,000 to 6,000 euros per year, going up to 8,000 euros in good years. It covers the acquisition of missing games (those who fell through the cracks of legal deposit), storage costs (the room where the games and machines are kept must remain at a constant temperature), etc. But the current legislation is an obstacle to preservation mainly in special cases such as video games with child pornographic content, games that companies such as Enix sometimes published in the early 1980s in Japan.
The Game Preservation Society, an entity based in Japan, does not have the task of putting online copies of the (sometimes very rare) games that it keeps in its archives, but of preserving them. Private individuals can also call on it to make backups of titles from their collection, the purpose of a private backup being to prevent damage to the programme's storage medium (cassettes, floppy disks, CDs, etc.). This policy is sometimes met with incomprehension or even disapproval from a certain fringe of the public who tirelessly demand the games' ROMs. OK, but which games? Websites that share ROMs without the agreement of their rights holders have a definite advantage over game publishers: almost all the games released on some of the most popular consoles can be found on the net. Few publishers are able to exploit their entire catalogue on a continuous basis for reasons as diverse as lack of resources, rights problems in the event of third-party licenses, or lack of commercial interest. If you want to try out the entire Mega Drive library, either you buy the 900 or so cartridges published in the past, or you download an emulator and the corresponding ROMset, thus breaking the law. It gets even more complicated with games that were playable online or available for sale in digital form only if the relevant service has closed. Abandonware-France, a website created in 2000 where you can find thousands of PC games and video game-related magazines, has adopted a clear line excluding games that are still commercially exploited as well as those released after 2000. It's less an ideal solution than a default solution - it doesn't solve the legality issue, since the games haven't yet fallen into the public domain - but it has no impact on publishers' sales, which is still one of the surest ways to get through the bullets. Other websites have been less cautious on this point by making available content that is still commercially exploited. Due to its special status, Internet Archives makes it possible to play (but not download) thousands of old games online, including titles that are still commercially exploited (Sonic 1 for example) but with the notable exception of Nintendo games or games released on Nintendo systems. In 2016, the Japanese company took down the Nintendo Power issues that were available for download at the digital library, stating that "The unapproved use of Nintendo's intellectual property can weaken our ability to protect and preserve it, or to possibly use it for new projects”. On June 1, 2020, four book publishers sued the Internet Archive after its National Emergency Library project went online, a project with which the library lent out digitized versions of books that are still commercially available. The outcome of this lawsuit could have an impact on the fate of the site and the different types of content that can be found there.
If you're interested in development versions, having a well-stocked wallet won't be of much help as legally accessible versions are rare. Sega provided us with a few exceptions by including both the final and an intermediate version of Gunstar Heroes in "Sega Ages 2500 Series Vol. 25: Gunstar Heroes Treasure Box". Probably unintentionally, the version of Revenge of Shinobi featured in "Sega Smash Pack Volume 1" on PC is a development version. As for “Silent Hill HD Collection”, the choice to base these adaptations of Silent Hill 2 and 3 on intermediate versions (retouched for the occasion) was made by default.
Finally, there is the question of making the design documents available, which again relies largely on the good will of the publishers. In addition to the interviews and documents published on specialized sites and magazines, many artbooks including illustrations, concept art and/or excerpts from design documents have been released in Japan since the end of the 1980s, followed by the US market in the early 2000s and more recently by France. Although it is not the first representative of its category, Sonic Jam has long been a reference in terms of compilation by offering galleries of documents, information and sometimes previously unseen videos in addition to the first Mega Drive episodes. In 2002, Final Fantasy X came bundled with a making of, following in the footsteps of the movie industry Square was looking towards at the time. For the past few years, some of the games produced by Sony have been the subject of making of accompanying their release and many independent developers regularly communicate on the progress of their games, both on social networks and through their blogs. However, not all games have their own journal or post-mortem. This is where initiatives such as the one launched by the Conservatoire National du Jeu Vidéo in France take over. The latter meets with developers and development companies and requests that part of their archives be made available to the public, with varying degrees of success. Other organizations such as the Musée Bolo in Switzerland (which was given archives by former Infogrames CEO Bruno Bonnell) and Internet Archive have hosted documents of this type.
The issue of preservation is not only a public issue, as companies are (or should be) concerned as well. Apart from exceptional cases such as the Great Hanshin earthquake that destroyed part of the Konami Archives in 1995, development companies rarely communicate about the loss of documents. One of the reasons for this is that in many cases they have disposed of all or part of their archives themselves. In 2016, 2 Namco employees started the Archive Project to save 350 boxes of documents from the dumpster. The two men had to convince their company to release a budget for this project even though the latter was planning to dispose of the boxes to avoid incurring new storage costs. At Square Enix, on the other hand, some files could not be saved in time and some games' source codes were lost. In addition to the Mana series previously mentioned, we know that the source code of the PlayStation version of Final Fantasy VIII has disappeared, forcing the developers of the HD version to fall back on the code of the PC version whose music is slightly different. Same with the first episode of Kingdom Hearts; the developers of the 1.5 HD Remix version had to analyze in depth a commercial copy and recreate many assets. An example that echoes the story a developer posted in 2010 in which he explained that, as part of a port of various Midway arcade games, the editor in charge of the project was unable to get his hands on the source code of Spy Hunter, so he had to download the game's ROM in order to extract the graphics via MAME and retrieve the sound files from a fan site, among other things.
---- Interlude: source code----- Having the ROM of a game does not mean you have the source code of that game. While there are thousands of ROMs of commercial games on the net, source codes are much rarer. In 2012, Jordan Mechner released the source code for the Apple II version of Prince of Persia, which he wrote alone and for which he is the owner, even though the licensing rights now belong to Ubisoft. More unexpectedly, it was discovered in 2014 that a large part of the source code for the NeoGeo version of Art of Fighting was in a file from its adaptation on PC Engine CD. In all likelihood, the developers of this version had access to the source code of the original version, which was mistakenly included in all copies of the game. In theory, having the source code of a game facilitates its adaptation on another support since, from one version to another, one can reuse a more or less important part of it, thus reducing the workload and the development costs. The loss of a game's source code therefore greatly reduces the chances of seeing a remastered version of the game. The fallback solution when it is an old game originally released on console or arcade is to use a ROM and an emulator, as it has been done on many compilations or re-releases of arcade games since the early 2000s.
The Nintendo case The source code for several Nintendo games and systems is now available on the net. Some might see this as a public backup, but the various leaks that happened since 2018 tend to prove that Nintendo knows how to preserve its data (at least for some time) and doesn't necessarily need outside help. There are several rumours about Nintendo that have not yet been confirmed. One of them is that the source code for The Legend of Zelda: Link's Awakening has been lost, a hypothesis that arose after studying the source code for the DX version of the game, released five years later for Game Boy Color. Another rumour claims that Nintendo is downloading the ROMs for its own NES games, a rumour that found an echo in 2016 after a lecture on emulation was given at the Game Developer Conference. However, if the NES game ROMs used by Nintendo for its Virtual Console look like the ones circulating on the rest of the net, maybe it's because at least one of the persons hired by the Japanese manufacturer to dump the ROMs of its games - Tomohiro Kawase - contributed to the group (iNES) that was dumping ROMs of those same games before joining the company.
The argument that Nintendo is a temple from which nothing comes out seems somewhat exaggerated. The company's games may not have been the subject of as many artbooks as Square Enix's, which, when it doesn't lose its source codes, knows how to showcase its heritage, but it has published many documents in the past relating to series such as Mario and Zelda (which was recently the subject of a series of artbooks), has released new games or versions of new games (Starfox 2 on the Super NES Mini, the European version of Drill Dozer on the Wii U Virtual Console), not to mention the "Iwata Asks" series, which we'd like to see an equivalent in all other development companies. The sense of secrecy that some people might see in Nintendo is probably due in part to the fact that the public is more interested in it than in most of its competitors. The popularity of some of its licenses has few equivalents in the world of video games and pop culture in general. The fact that we still discover old, unreleased Nintendo games nowadays is nothing unusual; tons of games are cancelled without having had a chance to be officially announced.
On the age of the content put online Two arguments are regularly put forward to minimize the significance of the Gigaleak. According to the first one, the content in question is old and therefore less sensitive or of lesser value than if it were recent documents. This is forgetting that Nintendo has more than once taken ideas or concepts that are sometimes decades old out of its boxes. During the 2007 Game Developers Conference, Shigeru Miyamoto went back over the concept of Miis and explained that it had undergone several changes over the years, starting as a demo on the Famicom Disk System, then reappearing on Super Famicom and 64DD before finally finding its way to the Wii in 2006. The Mario series has also had its share of ideas that have been put aside then used in later episodes. The idea of straddling a mount, for example, was first suggested during the development of Super Mario Bros. 3 (1988) before being adopted in Super Mario World (1990) with Yoshi. Miyamoto had originally envisioned a horse, but he kept the idea for The Legend of Zelda: Ocarina of Time (1998). A simultaneous multiplayer mode was experimented with at the time of Super Mario Bros. 3 (1988) and will only be included in the series starting with New Super Mario Bros. Wii (2009). Finally, one of the sprites from Super Donkey bears some resemblance with one of those appearing in Super Mario Maker, by its concept.
Top: Super Donkey. Bottom: Super Mario Maker.
The second argument concerns the damage suffered by Nintendo and reveals a difference in treatment with what happened in April 2020 when a development version of The Last of Us 2 leaked a few weeks before the game's release. Messages of disapproval and support for the developers seem to have been more popular than those welcoming the leak. In the case of the Gigaleak, Nintendo has often been perceived as a big company, an abstract entity, thus obscuring the fact that its games are also the sum of the work of a group of individuals. In legal terms, unless otherwise stated, the fruit of the work produced within a company is the property of the company. On a personal level, it often happens that a developer has a particular attachment to what he produces.
Dylan Cuthbert, in response to a person asking him how he felt, a few hours after the July 24th leak.
While some developers may have been in favour of releasing development versions - Yuji Naka tried to find the prototype of the first Sonic publicly shown in June 1990 to include it in Sonic Mega Collection - or even production documents - Jordan Mechner published the journals he kept during the development of Karateka and Prince of Persia - others are less enthusiastic about making such files available. By definition, a development version is not a finished product, and while it is natural for a finished product to be made public, this is not necessarily the case with everything relating to the development process. This is not exclusive to video games: many illustrators are reluctant to show their sketches, works in progress or unfinished drawings, no matter how old theirs works are, and the same is true of writers and musicians. As with private conversations, there is the question of respect for developers and their consent. This is obviously not a small obstacle for anyone who wants to preserve and share all the documents relating to the history of video games, but it seems difficult to me to do the work of an archivist or historian (who relies on the work of developers) if it means harming some of these developers even slightly. Of course, you have to hope that as much information as possible will come out and you can work on it in different ways, but you also have to set limits on the methods you can use and not just reason in legal and/or material terms.
Consequences It is difficult to measure how much will come out of this case, as other elements may be added in the coming days or weeks. Now that the leaked content is circulating, Nintendo will have a hard time getting it off the net and can expect clones of consoles using its own source codes to be produced and marketed in certain countries.
Regarding the emulation scene, it's a bit more complicated. In 1999, source code and documents relating to the Nintendo 64 leaked from Silicon Graphic Inc, a company that produced processors for the Nintendo 64. Known as the Oman Archive, this content was used in the early days of Nintendo's system emulation, which led to quick results. But this use of an illegally obtained code subject to intellectual property law was also a liability for the emulation scene of this machine, which took years to get rid of. Most of the other emulators available online are legal since they were developed with their own code. It's to avoid breaking the law that console BIOSes often have to be downloaded separately (like the source code, BIOS are copyrighted). The appearance of the Wii source code is therefore a poisoned gift for developers of amateur emulators. It may allow them to understand how Nintendo has done this or that, but they can't reuse it even partially without breaking the law.
Nintendo has probably already apologised to Capcom, Konami and M2 whose files have also ended up on the web. As for the rest, we can only speculate. Will publishers become aware of the interest of a part of their audience in the making of their games and offer more content to satisfy this curiosity (videos from their archives, books, making of, etc.) or, on the contrary, will they lock the doors of their archives by throwing the key into a well? Will security and control on the net increase, further restricting the distribution of certain types of content, be it fan games, ROMs - two categories that Nintendo has been fighting hard against in recent years - or Youtube videos showing things that publishers would prefer not to see on the net (like, say, glitches from Animal Crossing: New Horizons)? Or maybe nothing will change.
Sources : Sonic 2 https://web.archive.org/web/20051104100754/http://xbox.gamespy.com/articles/654/654750p4.html https://info.sonicretro.org/Sonic_Team_interview_by_Kikizo_(November_30,_2005) Hidden Palace http://info.sonicretro.org/February_23,_2008_Proto_Release Pokémon Gold 1997 prototype (2018) https://twitter.com/sanquii/status/1002107775651057664 Pokémon 2019 leak https://lavacutcontent.com/pokemon-beta-leaker-statement/ https://helixchamber.com/2019/02/16/what-dreams-may-come/ April-May 2020 leak https://resetera.com/threads/the-nintendo-leak-saga-continues-biggest-nintendo-leak-in-history-full-source-code-design-files-for-wii-released-online.196683/ https://www.resetera.com/threads/the-nintendo-leak-saga-continues-biggest-nintendo-leak-in-history-full-source-code-design-files-for-wii-released-online.196683/post-32917584 https://nintendoeverything.com/nintendo-suffers-huge-leak-source-code-and-design-files-for-wii-appearing-online/ https://twitter.com/Zetsuboushitta/status/1256320740527239168 https://twitter.com/LuigiBlood/status/1256543745794879488 recent leaks: 1 Ryan Hernandez https://www.thegamer.com/man-leaked-nintendo-switch-prison-charges/ https://www.justice.gov/usao-wdwa/pr/california-man-who-hacked-nintendo-servers-steal-video-games-and-other-proprietary 2 Tillie Kottmann https://www.bleepingcomputer.com/news/security/source-code-from-dozens-of-companies-leaked-online/ 3 Zammis Clark https://www.theverge.com/2019/3/28/18286027/microsoft-nintendo-vtech-security-hack-breach-researcher-guilty https://lavacutcontent.com/pokemon-beta-leaker-statement/ Mail sent by Impero to Zammis Clark - Wack0 https://archive.org/stream/pdfy-fRcZ1TWHaDkwz-Ea/Letter%20to%20Mr%20Zammis%20A%20Clark%20dated%2013%20July%202015_djvu.txt BroadOn + iQue https://wiki.mariocube.com/index.php/IQue#BroadOn July 2020 leak https://boards.4channel.org/vp/thread/44305551/ppg-leak-time-fuck-ganix https://www.resetera.com/threads/update-super-mario-64-and-oot-source-leaked-massive-nintendo-data-leak-source-code-to-yoshis-island-a-link-to-the-past-f-zero-and-more.254724/page-62 Aleste and M2 https://twitter.com/M2_STG/status/1014031712672571393 Collection of Mana https://gameinformer.com/preview/2019/06/11/decades-in-the-making Vice, Lemonde.fr and Nintendo https://www.vice.com/en_us/article/7kp7bx/a-massive-leak-of-nintendo-source-code-is-causing-chaos-in-video-games https://www.lemonde.fr/pixels/article/2020/07/31/nintendo-ce-que-l-on-sait-de-la-fuite-supposee-de-documents-lies-aux-jeux-video_6047809_4408996.html Cuthbert and Starfox 2 https://twitter.com/dylancuthbert/status/1286789583061934080 Mario World sprite sheet https://topics.nintendo.co.jp/article/cb34ab17-9135-11e7-8cda-063b7ac45a6d Luigi in Super Mario 64 https://shmuplations.com/mario64/ Adult Mario in Yoshi's island http://shmuplations.com/yoshi/ Super Mario Kart before Mario https://twitter.com/toruzz/status/1287400639165861888 http://iwataasks.nintendo.com/interviews/#/wii/mariokart/0/0 Mario Kart 64 circuit http://shmuplations.com/mariokart64/ https://twitter.com/AeroArtwork/status/1288299965954088966?s=19 Zelda II SFC in 3D http://iwataasks.nintendo.com/interviews/#/3ds/zelda-ocarina-of-time/1/1 Zelda OOT in Ganondorf's Castle https://twitter.com/AeroArtwork/status/1287524648222105607 7 day cycle in Zelda: Majora's Mask https://twitter.com/Zen64_/status/1287582698085777408 http://iwataasks.nintendo.com/interviews/#/3ds/majoras-mask-3d/0/0 https://www.polygon.com/2015/2/18/8064257/majoras-mask-three-day-timer-week DragonFly https://www.unseen64.net/2008/04/14/pilotwings-snes-proto/ Sonic 1 fan recreation https://www.youtube.com/watch?v=oHtzXzu2BDA Argonaut https://twitter.com/corentin_lamy/status/1286932458173276161 https://www.resetera.com/threads/update-super-mario-64-and-oot-source-leaked-massive-nintendo-data-leak-source-code-to-yoshis-island-a-link-to-the-past-f-zero-and-more.254724/post-40826655 Unreal Championship 2 https://twitter.com/Sinoc229/status/1288680503801860096 https://www.ign.com/articles/2011/06/11/epic-games-website-forums-hacked Akka Arrh https://arstechnica.com/gaming/2019/04/after-a-lost-atari-rom-leaks-retro-fans-ask-was-it-stolen/ Galaxian https://www.4gamer.net/games/999/G999905/20180313040/ Firsts emulators https://emulation.miraheze.org/wiki/History_of_emulation Namco's Archive Project https://game.watch.impress.co.jp/docs/news/1205387.html Spy Hunter http://web.archive.org/web/20110925185703/http://www.ppl-pilot.com.nyud.net/mame.aspx Prince of Persia https://github.com/jmechner/Prince-of-Persia-Apple-II On the CNJV, Musée Bolo and BNF : "colloque: la conservation du patrimoine vidéoludique" (2017). Nintendo Power, Internet Archive https://www.polygon.com/2016/8/8/12405278/nintendo-power-issues-disappear-from-free-online-archive http://blog.archive.org/2020/06/01/four-commercial-publishers-filed-a-complaint-about-the-internet-archives-lending-of-digitized-books/ Nintendo ROMs https://www.resetera.com/threads/tomohiro-kawase-mightve-been-hired-by-nintendo-to-put-rom-headers-into-vc-updated-dec-1-2018.64755/ https://twitter.com/LuigiBlood/status/1045348387174977536?s=19 https://www.reddit.com/r/emulation/comments/9msl9j/update_did_nintendo_actually_download_roms_for/e7iemhb/ GDC 2016 https://www.gdcvault.com/play/1023470/-It-s-Just-Emulation The Legend of Zelda: Link's Awakening source code https://www.neogaf.com/threads/it-bothers-me-that-nintendo-keeps-ignoring-links-awakening.931702/page-2 Mii https://unseen64.net/2008/04/14/mii-nes-prototype/ https://www.nintendo.fr/Iwata-demande/Iwata-Demande-Nintendo-3DS/Vol-5-Interview-de-Miyamoto-san-a-la-veille-de-la-sortie-de-la-console/2-Faire-des-personnages-Mii-un-standard-international/2-Faire-des-personnages-Mii-un-standard-international-210297.html Yoshi and a horse https://www.nintendo.co.uk/News/2017/October/Nintendo-Classic-Mini-SNES-developer-interview-Volume-5-Super-Mario-World-and-Super-Mario-World-2-Yoshi-s-Island-1290850.html Multiplayer mode in SMB3 http://iwataasks.nintendo.com/interviews/#/wii/mario25th/2/3 Super Donkey - Mario Maker https://twitter.com/dbMisadventure/status/1286751468293414912 Dylan Cuthbert https://twitter.com/dylancuthbert/status/1286822093703622656 Sonic 1 prototype https://www.gamesradar.com/super-rare-1990-sonic-the-hedgehog-prototype-is-missing/ Oman Archive https://sm64-conspiracies.fandom.com/wiki/Oman_Archive Animal Crossing: New Horizons vidéo https://www.vice.com/en_us/article/m7j7yb/nintendo-takes-down-youtube-video-of-fan-showing-animal-crossing-glitches
#Gigaleak preservation emulation and content dissemination
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aion-rsa · 4 years ago
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AGDQ 2021 VODs: The Best Speedruns You Have to See
https://ift.tt/eA8V8J
Despite not taking place in front of the live crowd that typically gives these speedrunning events their energy, AGDQ 2021 managed to raise $2,758,847 for the Prevent Cancer Foundation. It was yet another tremendous success for an event that is quickly becoming a must-watch showcase for a formerly niche section of gaming culture.
While we’re all waiting for better days when fans will be able to safely attend these events once more, it must be said that AGDQ 2021’s set-up did allow a greater variety of people to participate in the show remotely. As a result, this year’s event featured some of the absolute wildest runs you’ll ever see.
If you’re looking for the best of the best, though, then these are the AGDQ 2021 VODs that you need to watch.
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Super Mario 64 (Blindfolded Run)
We’ve seen Super Mario 64 runs at these events countless times, but runner Bubzia makes this community classic feel fresh by daring to try to beat the game blindfolded.
The concept is crazy, but the actual run manages to exceed even lofty expectations. Bubzia is moments away from death at nearly every turn, yet he still attempts insane skips and jumps even when he only has one life remaining. It’s the kind of run that anyone can appreciate regardless of their level of interest in this scene.
Super Orb Bros.
Essentially a hacked version of Super Mario Bros. 3, Super Orb Bros. is a nightmarish collection of custom made levels designed to challenge (and punish) the best players in the world.
That makes it even more impressive that runner Mitchflowerpower is able to beat the game nearly 20 minutes under the estimated time and set a new world record in the process. World record runs are rare enough at these events, but you almost never see a runner destroy a record quite like this.
Beat Saber
This is a bit of a longer run (and watching someone play a VR game can be challenging), but the technical skill on display is undeniably impressive.
Much like Dance Dance Revolution, watching someone play Beat Saber forces you to appreciate both their reflexes and ability to withstand this kind of demanding high-level gameplay for such a long time. It’s the kind of run that makes you realize the extent of the time, effort, and raw skill that goes into these showcases.
Donkey Kong Country
It’s not a Games Done Quick event without a good speedrunning race, and one of AGDQ 2021’s best showcases had to be this incredible Donkey Kong Country race between Eazinn and DadLovesBeer.
Donkey Kong Country‘s surprising difficulty level always makes it a fun run, but what really sets this one apart is the fact that the two runners stay neck and neck nearly the entire time. This is about as good as this style of speedrunning gets.
Silent Hill 3
Some runs impress with records and gimmicks while others manage to simply be fun to watch or allow you to view a beloved game in a new way.
This Silent Hill 3 run is certainly an example of the latter attributes. A combination of excellent commentary, expert technique, and the quality of the game itself makes this run an easy watch for those who want to see a somewhat unusual speedrunning selection be destroyed by a truly talented player.
Diablo 3
It’s difficult to appreciate how cleanly Diablo 3 fits into the “easy to learn, tough to master” category until you see someone play the game at the highest level.
That’s definitely what you get from this run. It sees three top-tier players destroy the game so thoroughly that they even manage to beat the four-player world record time. Even better, they beat the record largely through raw skill and teamwork rather than a series of exploits and glitches.
Sonic Mania
Good commentary is an underrated element of a speedrun. The right host has the ability to both explain the process and elevate its entertainment value through the sheer force of their personality.
There are few better examples of the virtue of good commentary than this Sonic Mania run from Argick. Even more impressive than his ability to blaze through Sonic Mania at lightning speed is his ability to offer both color and technical commentary faster than Sonic can run. His announcing will leave you convinced that Sonic Mania runs would make for an entertaining addition to the Olympics or ESPN’s lineup.
Hades
Yes, Hades is best experienced at a pace that allows you to easily appreciate its subtle storytelling and worldbuilding, but there’s something to be said for watching someone who has mastered the game’s lightning-fast combat.
While runner Vorime’s luck during this run is borderline absurd, that good fortune does little to diminish their reflexes as well as their mastery of the game’s skills, weapons, and techniques. This is the kind of run that makes you come to terms with how much more you have to learn about Hades even if you think you’ve mastered it.
Celeste (Dance Pad Run)
Much like Hades, Celeste‘s undeniable style and surprising storytelling often lure people into a false sense of security designed to hide the title’s shocking difficulty. Celeste‘s toughest levels are designed to challenge even the most skilled platformer players.
So how does runner Peekingboo manage to beat those levels using nothing more than a DDR dance pad? To be honest, I’ve watched this run a few times now, and I still can’t quite comprehend what I’m seeing. Watch it for yourself to see if you can make sense of this level of skill and practice.
F.E.A.R.
F.E.A.R. is an all-time great horror game, but its largely linear nature would probably lead you to believe that the title wouldn’t be the subject of a particularly compelling speedrun. That is until you watch Maxylobes play this game in a manner most easily described as “unintended.”
While it’s not the “glitchiest” speed run you’ll ever see, this run does feature that perfect combination of mechanical mastery and creative exploitations. The result is a run that captures the essence of the entire speedrun scene.
Spider-Man: Shattered Dimensions
The award for the most surprising run of AGDQ 2021 has to go to runner Jaxler and the Nintendo DS version of Spider-Man: Shattered Dimensions.
As it turns out, the DS version of Shattered Dimensions features intense movement and combat mechanics that allow highly-skilled players to zip around its 2D maps at shocking speeds. The brilliance of those mechanics makes Jaxler’s lightning reflexes and nearly flawless technique easy to appreciate even if you’ve never played the game.
Left 4 Dead 2
Playing Left 4 Dead 2 by yourself kind of sucks. Not only do you miss out on the social experience that literally gives the game its name, but the title’s outdated A.I. typically leaves you struggling to overcome already overwhelming odds.
Those odds prove to be no problem for runner Waifuruns who manages to survive campaign scenarios that you’d think would be impossible for a solo player. He even tops the whole thing off with an equally impressive Last Stand run that comes down to the wire.
Pokemon Blue
There’s something beautiful about a glitched speedrun. It’s one thing to master the mechanics of a game, but it’s quite another to essentially destroy a game and rebuild it so that it adheres to your will.
That’s about what happens in Eddaket’s Pokemon Blue run. A series of RNG exploits and glitches allow the runner to seemingly breeze through the classic Nintendo game, but by his own admission, this kind of run requires you to master so many complex manipulation mechanics that it’s hard to argue against the idea this is the more difficult way to play the game.
Zelda: The Wand of Gamelon
The Zelda games made for the Phillips CD-i are infamously bad, but have you ever watched someone actually play one of them from start to finish?
If not, then Grumpmeister’s Wand of Gamelon run is the best (or at least quickest) way to experience one of them for yourself. It turns out that this game is absolutely as bad as you’re imagining, but the title’s broken mechanics and unwieldy controls actually make this one of the more oddly impressive runs of the entire event.
Mr. Bones
The “secret” about the Games Done Quick events is that some of the best runs happen in the small hours of the morning during the “Awful Block.” There’s something satisfying about watching players who have devoted arguably too much time to truly terrible games showcase them on a grand stage.
The nearly undisputed highlight of this year’s Awful Block was a truly obscure Sega Saturn game called Mr. Bones. The title’s bizarre gameplay is compelling enough, but it’s when you discover that Mr. Bones is packed with elaborate music sequences that you realize this may be one of gaming’s few “so bad, it’s good” entries.
The post AGDQ 2021 VODs: The Best Speedruns You Have to See appeared first on Den of Geek.
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#aion-rsa#Den of Geek
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sangriatimes · 6 years ago
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Nintendo Switch saves Valentines Day
Can you believe that we are almost half-way done with January? Maybe it’s just me and the countless hours I put into reviewing the latest titles for the Nintendo Switch...which is our focus point that can change the tide if you hit a hard spot this V-Day. Maybe you don’t have enough money for that dinner, movie and gift. Maybe you thought that restaurant you made a reservation at is more expensive than you though. Maybe you just started a new relationship but you still have some awkward silences that seem to kill the mood. Whatever the situation may be a Nintendo Switch can get you to second base and home plate...trust me.
So let’s look at some of the titles for switch that are great to play with that special someone. (Games are listed in no particular order; games are not based on “)sales”; Games are mainly hidden gems)
1. Monopoly | 9.5 out of 10
Hear me out. I was one that grew up playing the original board game with my family and the overall appeal of the game was astounding, but I lost interest when I got older and noticed how long it takes to make everyone go bankrupt. ...but this is something...otherworldly. The first awesome thing you will notice when you pick up this title is the use of the Joy-Con controllers to shake the dice and throw them. Though this is still the same mechanic in spirit as its predecessor but with the newly animated boards populated by Mii’s and watching a living city grow as you play and add properties adds an entirely new respect for Money Bags. Our team lost track of time having so much fun with this one and before we knew it, we had seen 5 hours pass. (No one wants to play Monopoly for that long.)
2. Uno | 8.5 out of 10
Uno is another one of those games I grew up playing with family. When I purchased the game, I was expecting some sort of controller mechanic similar to Monopoly’s dice...but with cards instead...but I was let down. None the less, going into this, I didn’t even know that there were so many ways to play Uno besides the normal rules. Once again, I was amazed at how much more fun this was than the physical cards themselves. Rules like“Stacking. Where Player 1 can play a“Blue Draw 2″ card and Player 2 can counter play a“Draw 2″ card as well. ...but if Player 3 doesn’t possess a“Draw 2″ card, Player 3 then has to pick all 4 cards from the previous turns” was so exciting to try and there are many other ways to customize rules and play styles.
3. Super Smash Bros | 9.0 out of 10
I really don’t need to go into detail about this one. My only issue with the Smash series is I would really enjoy a multiplayer adventure mode or campaign. I was quite pleased with the full roster of characters though. Disclaimer: Make sure your partner isn’t a sore loser. We all know about SSB’s steep learning curve for beginners.“Don’t be a butt...”
4. Diablo 3 | 9.0 out of 10
I remember having this title on my old PS4 and being able to enjoy it on my PS Vita while I was in a relationship with someone who liked the game as much as I and we would both take our Vita’s to the restroom with us so we could keep the experience going. This title can definitely be used to understand the mindset your partner has by the way they customize their character and the actions they take in response to events. It’s a top-down action-adventure-role-playing-hack-n-slash (inhale.) It is a port of it’s original released on PS3 & 360...the price tag is still $59.99. That’s a deal breaker in my book.
5. NES Emulator | 7.5 out of 10
I honestly chose this one because of how many gamers I know and how 89% of them are males. This is something for those who don’t game to get their feet wet. The emulator is free on the eShop for a 7-day trial but comes with a subscription cost after. Pretty inexpensive for the titles they have. Legend of Zelda, Super Mario Bros, Metroid, and many more. It even comes with special versions of some of the games which gives the player the experience of playing with Game Genie cheats.
6. 99 Vidas | 7.0 out of 10
Your probably thinking,“ Why is this even listed?” Well, just in case that partner your with doesn’t dig the 8-bit look or the low-res adventures of the NES Emulator and desires a little more action and has a fetish for Streets of Rage and Beat‘em Up’s. Simply. The available characters are cool enough to get players to find a favorite out of them. ...so...that’s good!
7. Oh Sir...The Hollywood Roast | 8.3 out of 10
After seeing the Samuel Jackson clone named“Bad MotherHugger” who’s personality is totally canon, I had to dig deeper. If you didn’t play the prequel, you don’t need to. I honestly only used the first title to learn how to play. In this installment, you and a co-star face off on a movie set where your scenario is to insult the other the worst. It plays like a fighting game, complete with health bars, special insults, tag team insults and so much more. For the price it is, I was expecting something way less entertaining. Oh, and one point or another you will joke against a Deadpool copy...a less funnier Deadpool but funny enough.
Consider this the American version of The Office.
8. Oh Sir...The Insult Simulator | 7.8 out of 10
Obviously, this is the European version of The Office. I won’t say this is better than the sequel and I can’t say it’s worse either but I will say“I am an American...” What this game does is teach you how to layer your jokes and how lay the foundation for repetition in your topics to create combo’ s. I like to let the opponent bombard me with little weak jokes and build a super mean and super long insult that grants victory for only one joke. I call it,“The Kamehameha Effect!”
9. No More Heroes: Travis Strikes Back
The third installment to the series hits the eShop and retailers in a few days and I am super excited to get my copy. If you aren’t familiar with the series, let me fill you in:
Travis Touchdown is the protagonist of all three games. In NMH1 we find Travis at his lowest moment in life. Jobless, hopeless and drunk, he runs into a mysterious woman who offers him employment with a sketchy syndicate group he knows nothing about. Luckily he had lost all his money by winning a bid at an online auction for a Beam Katana, his main choice of weaponry. Not long after, you find out you were hired as an assassin in a shady game by her higher-ups. Travis takes the job after being promised some passionate TLC if he can take out all 10 of the already top ranking assassins all over the world. Travis is a pretty simple guy. He likes mecha anime, luchador wrestling, old school video games, porn, sex, and sleeping on the toilet.
In NMH2, Travis finds out that after becoming the #1 ranking assassin in Santa Cruise, he finds out that he actually has hundreds of more assassins in a new ranking system where Travis is the lowest ranking.
This time around, Travis is joined by the father of one the assassins he killed in NMH1, and the co-op option is something that would have been outstanding to have in NMH2 but none the less the developers always deliver great content in their titles and this one will not disappoint. Couples will enjoy the kinky nature of the series for sure. It has been proven many times.
10. Broforce | 9.5 out of 10
Every wanted to play Super Mario Bros on NES but with guns? Ever want to change Mario for, let’s say...any huge action movie star from the 80′s, 90′s, 00′s? Ever wanted it to be a co-op experience with up to 4 players with local and online co-op? As a mercenary for the USA, you are sent to 3rd world contries to liberate them from the evil control of Satan and his hell spawn. Before that, you will have to fight through waves of kamikaze soldiers, war dogs, giant helicoptors, aliens (...from the movie“Aliens”) and much more. Along the way, you will recruit an entire cast of badasses. From Rambo to Robocop, you will find Chuck Norris, Neo, Blade, Bruce Willis, Terminator, Preditor, Machette, Michelle Rodrigez, The Bride (Kill Bill) & so many more including Mortal Kombats Raiden.
Very easy to pick up, very hard to put down.
11. Nidhogg 2 | 8.0 out of 10
2D-Side Scrolling Fighter. You start of with a sword. When you die, you respawn with a dagger. When you die, you respawn with a bow and arrow. Die again and respawn with an ax. Die again and respawn with your fist. This cycle will continue until you our your opponent makes it to the opposing end of the map. Maps are relatively small and consist of about 2 to 3 different frames. Sounds easy on paper right?
Tons of laughs to be had!
12. Tales Of Vesperia
If your looking for an in-depth RPG you both can play while she sits between your legs and you both focus on the Switch screen laying in front of you: this is for you two. The co-op system usually only functions when you enter battle. Player 1 will always be the one running around the world map but this is still fine if you keep an open-mind and communicate on decisions that impact the story and more. (Keep track of your own money.)
side-note: All Tales games are co-op in this sense, even the Super Nintendo picks.
13. Harvest Moon: Light of Hope
I’ve been a Harvest Moon fan since Super Nintendo and got my first copy on the N64. I know a lot of people see this game and hate the thought of a farming simulator but unlike it’s counterpart with the same name-sake; Harvest Moon is so much more. This can easily tame the craving for an adventure-rpg-dating sim with a very rich story and characters that actually grow on you. I have not had the chance to play this particular version yet, but I saw it was multiplayer and that sold me. If you want to try a good yet cheaper version, Harvest Moon: Back to Nature is by far, one of the best, next to Harvest Moon 64.
So there you have it, our picks of love for your love to love with their love! Honestly...I don’ t celebrate Valentines Day (poly-gang), but I love exposing partners to new things that they can enjoy together.
OUT!
#cyt magazine.tv#sangria times#sangria times publication#dreadsperado#cytmagazine.tv#@cytmagazine.tv#deangilo willis#cel-man iller#Nintendo switch#monopoly#uno#super smash bros#super Mario party#diablo 3#nes emulator#99 vidas#oh sir#insult simulator#Hollywood roast#no more heroes#no more heroes 3#travis strikes back#travis touchdown#goichi suda#suda51#grasshopper manufacture#broforce#bro force#nidhogg#nidhogg 2
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kinsie · 6 years ago
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Overly Belated Game Impressions from PAX Aus 2018
Every year I go to PAX Aus with some close friends to check out the Incredible Future of Games that everyone else already checked out six months ago. This is usually coupled with checking out some wonderfully well-preserved old games and hardware, along with some typically wonderfully weird indie stuff I've never heard about before. Every year, I've written up a little review of things I've played (or watched get played) on an old private forum some friends maintain, but this year, I've figured, fuck it, I might as well post it publicly, right?
Not Indie Games
Super Smash Bros Ultimate sure is a Smash game. That's not a bad thing, but since this was the same demo build from E3 (so before the Castlevania reveals) there wasn't a huge amount of surprises - just a damn good fightfest. Amusingly, the demo booths were split into two groups - For Fun (items on, Switch Pro Controller) and For Glory (items off, the new Gamecube controllers). New Super Mario Bros. U Deluxe has a nonsensical name and spawned an even more nonsensical meme. The demo had six levels to play - three from the base game, three from the Luigi expansion - with both the new and old characters to play. It doesn't look like anyone other than Toadette can get the meme crown, meaning players using that character won't have to jostle for powerups in multiplayer. I didn't play Pokemon Let's Go Eevee because the queue was like 90 minutes long, but my friend braved it and gave it a resounding "ehhhh" with a hand gesture resembling a teetering see-saw. Apparently the co-op stuff wasn’t available in the demo, either, which concerned my friend since that was specifically what he was interested in.
V-Rally 4 looks nice aesthetically, but the gameplay seems pretty "eh". The name seems to be about the most interesting part. Dragonball FighterZ for Switch seems like a pretty decent port. I don’t know much about the source material or original game, but it ran fast and I didn't notice any obvious hitching or whatever.
Luigi's Mansion for Nintendo 3DS is... a 3DS port of the Gamecube launch title. It ran at a solid 30fps... a whole lot better than I recall Luigi's Mansion 2/Dark Moon running, but I was also using a vanilla 3DS for that game while the demo units at PAX were New models.
Indie Stuff
The Xbox Adaptive Controller was present as part of a demo setup for a version of One More Line. I wasn't expecting to have to push the Big Novelty Button as hard as I did, I thought it'd be a lighter touch for some reason. Although I know the button kinda isn't the point of the thing...
Supertrucks Offroad is a PC adaption of a mobile take on old top-down racing games. There's promise here, but the current handling and physics leave a lot to be desired. Hopefully it continues to develop and evolve.
Infinity Heroes is a card game with some simplified mechanics and animated versions of all the card graphics. Has potential, but still plenty of rough edges and pre-alpha grit to sand out.
Metal Wolf Chaos XD sure is a port of an Xbox game. It feels pretty well done, all things considered - the framerate is great, the controls are responsive, and the English subtitles are sometimes even connected to what's being said by the characters!
Ghoul Britannia: Land of Hope and Gorey is a point-and-click adventure game that, unexpectedly, uses a Fallout-esque isometric perspective instead of the usual side-on.
Table of Tales is a VR tabletop RPG where you control an entire party of Scoundrels by moving pieces around a constantly-changing board and playing ability cards. Since it was a VR game, there was a long sign-up queue to play, so the developers set up a little booth where Arbitrix, the game's DM (and, incidentally, a mechanical talking bird), would cheerfully explain the game for you. He said my goatee was perfect for a pirate adventure. It was probably intended as a compliment.
Supermarket Shriek is very similar to a game I prototyped years ago, except it's got a Supermarket Sweep theme and shrieking goats. Also, it's actually getting finished and has more than one level, which is another differentiator. Use the shoulder triggers to make the characters inside a shopping trolley scream their lungs out, propelling the trolley and allowing you to steer it through silly retail-themed obstacle courses.
You probably think, based on the squat protagonist and camera angle, that Tunic is a riff on Zelda: A Link to the Past. Surprise! It's actually a riff on Zelda: Ocarina of Time! The combat is very similar, with a dodge/roll button and Z-targeting (although I guess it's more RT-targeting now) that jumps to the next enemy upon beating your current one. I can't say enough nice things about the graphics... One thing that's interesting is that the entire game is in a fictional language. This includes stuff like the pause menu!
Dash Blitz is a pretty amateurish attempt at a Smash-esque platform fighter. The "feel" just isn't there, sadly.
Nom Nom Apocalypse is a top-down dual-stick roguelite about fighting off food monsters. It looks pretty interesting, but sadly I didn’t get to go back and give it a hands-on look.
Henry Mosse and the Wormhole Conspiracy is a good old-fashioned point and click adventure. The graphics are wonderfully drawn in a cartoon style, but they suffer from really puppet-y animation like an old Flash cartoon, and it breaks my heart.
No Moss Studios bought along Beam Team, a couch co-op game about fighting a giant donut that I didn’t get to try, as well as a collection of weird little Patreon-funded oddities like Sprout Up, a simple little mobile game about weaving through vines, and My Magpie, a bird-aiding simulator of sorts.
Little Reaper is a platformer with a fun movement twist in that you can throw your scythe - which travels in an arc like a hammer in Mario - and teleport to where it lands. I'll have to give this a closer look.
Mars Underground is an Earthbound-esque RPG-style adventure game with a Groundhog Day-style conceit of being stuck in a time-loop. I can't really say it struck me, to be honest.
Scout's Honor is a co-op party game where four players team up to set-up a camp-site in a limited amount of time while dealing with hazards and such. It looks kinda cute, reminds me of Overcooked a bit.
Ice Caves of Europa is a rather odd-controlling game where you pilot a hover-drone controlled by an artificial intelligence. This one probably takes a bit more time to wrap your head around than a convention center allows.
Introspect looks really cool - a Shadow of the Colossus-style boss rush with an emphasis on movement tricks and agility. I didn't get to play it while I was there, but the developers were handing out download codes for the show floor build. It seems pretty fun, although it still needs a good deal of polish.
Soundfall is a dual-stick rhythm-shooter where you have to get to the end of a course before the song ends, with rewards for shooting and slashing to the beat ala Crypt of the NecroDancer. One to watch.
Ticket to Earth is a tactical strategy RPG ala Fire Emblem with a tile-matching mechanic that makes how you move to your enemies even more important by limiting your movement and charging your special abilities. The comic artwork is nice, although the talking heads only seem to have one or two facial expressions.
Nova Flow is a first-person speedrunner that reminds me of a blend of Mirror's Edge's DLC maps and that one paint game that got incorporated into Portal 2. One of the demo levels was apparently one of the hardest levels in the game, and the developer was quite impressed at my getting within inches of completing it before the demo timer ran out...
Dawnblade seems to be an attempt at doing the whole Diablo thing on a phone, with the player hacking their way through short, pre-made maps. Visually, it looks like any of a million other games riffing off of Warcraft 3, and it seems to have some weird mobile game trappings like a stamina system to limit the amount of time you can play in a period of time.
Little Bit Lost is a survival game where you've been shrunk down to the point where ants tower over you and are powerful monsters. This one felt real early. It has promise, but needs a lot of polish to truly deliver on it.
Rogue Singularity is a 3D platformer with procgen levels. The feel didn't gel with me, and I can't really say I liked it all that much. It didn't help that the Switch port I played seemed to lack anti-aliasing entirely, giving the entire scene an unpleasant jagged look.
Ashen looks utterly fascinating - an open-world Souls-esque action RPG with Journey-style "passive" co-op where you can occasionally meet other, anonymous players out in the world and either help them or leave them to their fate. It looks really pretty.
Speaking Simulator is a hilarious puzzler where you have to manually operate a human mouth in order to say Entirely Normal Phrases in order to convince people that you are absolutely a human and not a murder robot in disguise.
Untitled Goose Gamehad a massive queue that I was absolutely not going to fuck with. :(
yeop
#gaming#paxaus2018
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super-mario-bros-wii-cheaf5 · 2 years ago
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super mario bros wii cheats trainer 0LS+
💾 ►►► DOWNLOAD FILE 🔥🔥🔥🔥🔥 Get all the inside info, cheats, hacks, codes, walkthroughs for New Super Mario Bros. Wii on GameSpot. New Super Mario Bros. was a favorite of mine on the Nintendo DS, so I was stoked to get to hack the Wii sequel. In this, I show many. Get the best deals on New Super Mario Bros. Wii Strategy Guides & Cheats when you shop the largest online selection at Free shipping on many items. Wii (NTSC) For The Item and costume codes replace X with any value from 0. 9 You can find below all the cheats and tips we have available in our database for New Super Mario Bros Wii. As in the original Super Mario Bros many long years ago, it is possible to gain 99 lives by going to the end of world just before the flag and jumping on the turtle as he comes down the steps, if timed correctly you will continue bouncing on the shell until you have 99 lives. If you die 8 times on a single level of the game, a big green block with an! This works all the way up to world 8 but not in world 9. If two players perform a ground pound in sync you'll wipe out all visible enemies on your screen, exactly like when you throw a POW block in Super Mario Bros. This for obvious reasons is limited to multiplayer. Spin jump by shaking the Wii remote on the dancing flowers to reveal a coin. If you use the 99 life cheat once you hit 99 lives and finish that level, Mario will then appear with no hat on both the map screen and in all levels until you lose a life. His hat will then reappear. To avoid confrontation with the enemies on your map screen you can select a star from your inventory and use it to pass the enemies. Permanent residence in the Mushroom Houses. When you complete the game all the Mushroom houses in the first eight worlds will reappear, if the player then collects all the star coins and goes to every Warp Cannon the houses will appear again, this time for good. After beating Bowser's Castle in World 8 for the first time, you'll unlock the feature whereby you can 'hard' save at any point in any level that you like, rather than having to use the quick save option. Taking another players turn in the Red Mushroom house. When in a red mushroom house in a multiplayer game if you perform a ground pound by jumping and pressing down you can steal the other players turn! Each part of world 9 is unlocked by finding every single star coin in the first 8 worlds, for example finding all of the star coins in world 1 will unlock level , finding all of the star coins in world 2 will unlock level and so on. If you know about any cheats we don't have, or you have some tips not listed below please let us know and we will add them, crediting the submitter. More Affiliates. Anime movie Mario Bros. Pin It. Join our free mailing list. Signup for our newsletter to receive updates, game news and information. Main Menu. Affiliates 2.
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maswartz · 6 years ago
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My idea for a Mario fangame/rom hack
Trust me, I would make this myself if I could but I have no skills so could someone please make this real. Super Mario World Elemental Quest If you want to make this all I ask for is credit for the ideas Play as either Mario or Luigi NO KAIZO TRICKS NO INVISIBLE BLOCKS Air, Earth, Fire, Metal, Water, Wood 6 paths 1 per element Map is giant snowflake like shape Each path has unique enemies, Yoshi, Power Ups, music, etc 2 bonuses Both unlocked after first path is finished Power Up Bank Air • Flying Yoshi • Cape or Wing Cap (if possible) • Flying Enemies LEVELS A-1 Nimbus Valley A-2 Tornado Canyon A-3 Whirlwind Wayside A-4 Flying Foes A-5 Boss BOSS Terror Tornado Tornado with two smaller twisters for arms. Has eyes and mouth Mouth will periodically suck player in and launch them far Battle takes place in large field Player must throw blocks knocked loose by the winds into the mouth 5 times to win Earth • Ground Pound Yoshi • Stone ball suit (if possible) • Thomps, etc LEVELS E-1 Quaking Caves E-2 Geo Gauntlet E-3 Terra Tunnel E-4 Mountain Mayhem E-5 Boss BOSS Thompus Made up of tons of thomps and thomp like things Small thomps for limbs Bigger thomps for body Giant Thomp for head Stomp head 3 times Fire • Fire Spitting Yoshi • Fire Flowers • Piranha Plants, Lava, etc LEVELS F-1 Vile Volcano F-2 Flame Field F-3 Eternal Inferno F-4 Hot Foot F-5 Boss BOSS Giant Piranha Plant Battle takes place in Pipe room Shoots fireballs at Player Player must dodge fireballs and lead them into a pipe to shoot them back at boss few time Metal • Bullet Bill shooting Yoshi (if possible) • Hammer Bro suit/ Metal Cap (if possible) • Bullet Bills, Hammer Bros, etc LEVELS M-1 Forging Foundry M-2 Steel System (factory) M-3 Storm the Fort M-4 Heavy Metal M-5 Boss BOSS Weapon William Metal humanoid with bullet Bill and bazooka launchers Player must throw bullet bills back into his main gun to win Water • Water spitting Yoshi • Frog Suit with Yoshi tongue as weapon (if possible) • Fish, sharks, etc Wa-1 Wart’s Waterfall (Wart Cameo) Wa-2 Aqua Adventure Wa-3 Shark Tooth Pass Wa-4 H2 Oh No (or) Rampaging Riptide Wa-5 Boss BOSS Giant Bloop (ala Super Paper Mario) Attacks with tentacles and ink Attack eye 3 times to win Wood • Seed Spitting Yoshi (SMW 2) (if possible) • Super Leaf • Woodland creatures Wo-1 Fiendish Forrest Wo-2 Under the Trees Wo-3 Nature’s Might Wo-4 Cute, Fluffy, Deadly Wo-5 Boss BOSS Giant Wiggler Beat in the normal way BONUSES Lightning Tower Lightning themed Tower Player must climb to the top Lightning themed enemies BOSS Angry Cloud Shoots lightning When the lightning knocks blocks loose throw them back Spirit Grave Spiritual tomb Player must descend to the bottom Undead themed enemies BOSS Undead Nightmare Beast made up of bones of fallen foes from the past Throw bones back at heart BOSS part 2 Restless Spirit Spirit rises from the bones to get final revenge Cannot attack Only way to beat is to trick into the light by breaking blocks covering holes Every time the light hits the spirit it burns more and more away When both bonus stages are complete player unlocks Power Up Bank Power Up Bank- When a player gets a item they already have in the storage at the top of the screen or in use it gets sent here for them to “withdraw” whenever they want. FINAL STAGE Bowsers Castle Castle is split into 4 levels First 3 are duel element themed CASTLE STAGE 1 Fire and Water Lava and waves flow Fire and water themed enemies BOSS Duel Dragon Two headed dragon One head shoots fire Other shoots Ice breath Each head is weak to the other Turn heads against each other and strike CASTLE STAGE 2 Air and Earth Twisters and rocks attack Air and earth themed enemies BOSS Boulder Lakitu Battle takes place on an incline (skate ramp like) Boss throws boulders at Player Player must dodge and let them hit the boss to be victorious CASTLE STAGE 3 Metal and Wood Technology and nature strike Metal and wood themed enemies BOSS Steampunk wooden robot Attacks with wooden mallet Stomp on head to beat BOWSER 1 Regular Bowser battle Try not to die BOWSER 2 Bowser calls upon the power of the elements and grows to huge size Player must avoid some attacks until… BOWSER 3 Player with their unending courage, mighty strength and pure heart unlocks a hidden Mega Mushroom Battle Bowser at his size! TAKE HIM DOWN! Please do not steal this
Someone with skills PLEASE make this real somehow.
#mario#mario series#nintendo
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veworhorse · 2 years ago
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Mario paint composer download
#Mario paint composer download for mac osx#
#Mario paint composer download full version#
#Mario paint composer download install#
#Mario paint composer download full#
To get Mario Paint Composer to MP3 you'd have to record from your sound card, ie the sound before it comes to your speaker. txt but it wouldn't be possible to run it nor convert it back, but just to give you an idea. Mario Paint is an educational game that allows anyone to create simple pictures, paint over black and white pictures, or free draw their own using the specially developed SNES Mouse.Play Mario Paint online ( This is a Mario Paint hack. Mario Paint is an educational game that allows anyone to create simple pictures, paint over black and white pictures, or free draw their own using the specially developed SNES Mouse. I could take any program, open it in notepad and save it as a.
#Mario paint composer download full#
When you have finished creating or editing a song, you can give it a name and save it in the application's database, so that you can play it back when ever you want to. A title that takes full advantage of the pack-in SNES mouse accessory, allowing the player to paint pictures, compose music, and play mini-games. The program also give you the option to repeat the song, once it has finished playing it. Mario Paint Composer allows you to change the volume of each individual note and the tempo of the song. The pitch of the note will depend on where the note is placed on the music sheet. Some of the characters are Mario, Yoshi, Boo, and Toad. Fascination About music lyric pictures Mario Paint Soundfont Select the following files that you wish to download or play stream, if you do not find them, please search only for artist, song, video title. Each sound is represented by characters and objects from popular Mario games. 91 download of Mario Paint Soundfont, download Mario Paint Soundfont on qq. for free. The program displays a music sheet on which you can apply various sounds. Any melody that you create or edit will have the same effects and the same style as the sounds that are used in Super Mario Bros. “The price will not change after leaving early access though it may increase a little over time as more advanced features are added.Mario Paint Composer is an application that is designed to allow you to create and to edit songs from the Super Nintendo game 'Mario Paint'. Will the game be priced differently during and after Early Access? What is the current state of the Early Access version?
#Mario paint composer download install#
“The following features are planned for the 1.0 release: To start Mario Paint Composer Download and Install for PC Windows 7/8/10Easy and detailed step-by-step complete instructionsLink Download.
#Mario paint composer download full version#
How is the full version planned to differ from the Early Access version? Once you have tried it out make sure to check out what.
#Mario paint composer download for mac osx#
Mario Paint Composer for Mac OSX download. I havent been able to test this personally but I am assured it works. For this release of the game, a Mario Paint contest was held, in which contestants of exceptional Mario Paint artistic skill made artwork pieces. The above download is for the windows/PC version but I also stumbled across a Mac version which seems to have disappeared from the UnFun website. Mario Paint BS Ban (BS) is a version of Mario Paint which had joypad support. “Our current estimation is that the game will be in Early Access for three to six months while we finish up the final features on our roadmap to 1.0” Mario Paint was re-released in two minor variations on the Satellaview. Gathering feedback from the community helps to make sure that the 1.0 version is a true masterpiece!”Īpproximately how long will this game be in Early Access? Below, I have mirrored the downloads of many popular sequencers, tools, and SoundFonts for Mario Paint. Though the game is fully functional there is a list of features we'd like to have before calling it a full release. Mario Paint Composer - Download for PC Free - Mario Paint Composer is a program to compose music based on the sounds from the Mario Bros. “Releasing in Early Access allows us to gather important feedback from people interested in shaping the direction of the product.
#Mario paint composer download
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nesdraug · 2 years ago
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SUPER MARIO BRO-OP Mario and Luigi have defeated Wario but now the brothers face an even bigger challenge… or at least a taller one: Waluigi! Can Mario and Luigi make it through the mazes and hurdles to save the kingdoms? Probably!
∙ Two Player Co-Op
∙ New graphics, levels and music
∙ Unlimited lives
∙ No 1-up mushrooms
∙ [!]-box removes lifts
∙ 20 coins = Star power
∙ Additional stars in invincible boxes.
Navigate through maze-like levels in The Mushroom Kingdom and Sarasaland. A lot of times you need to hit the boxes with dotted lines to make progress.
The game is made with two player co-op in mind but the game is beatable in single player mode, although there may be some paths that are tricky to reach without a second player.
This game features two player co-op, updated graphics and each world has it’s own overworld music.
DOWNLOAD: https://www.romhacking.net/hacks/7615/
SOUNDTRACK: https://www.dropbox.com/scl/fo/ldvkwujl4k472ods0pcy9/h?dl=0&rlkey=9qqljwedd0c7qltzn09e6ayop
CREDITS:
∙ NesDraug - Levels, music, production ∙ Valo - Graphics ∙ StudsX -added the new famitone sound engine ∙ b0b d0e -help with asm ∙CorpseGrinder and Ti - Made the original Two Player Hack
#Super Mario Bro-Op#super mario#romhack#romhacking#smb#smb1#super mario bros#nintendo#NES
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anapedias · 3 years ago
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How To Unlock Rosalina In Mario Kart Wii 59
The easiest way to unlock rosalina is to rent, if you do not own, super mario galaxy. It's pretty easy to hack.
Mario Kart Wii 100 Playthrough Part 40 Special Cup
You unlocked rosalina! so you dont need to do the additional fifty races.
How to unlock rosalina in mario kart wii. Peachette is a form of toadette who also appears as a primary spirit in super smash bros. My answer to getting baby rosalina is hacking her. Get a one star rank or higher on each 150cc mirror mode cups;
In mario kart wii, rosalina is a heavyweight playable character. There are two ways of unlocking rosalina. She can be unlocked by having a save file of super mario galaxy, have 4,950 races, or having at least one star on all the mirror mode cups.
It needs to be the first super mario galaxy in order for this method to work. All you have to do. The easiest way to unlock rosalina is to use a super mario galaxy save game.
There may be one in another mario kart to come but not now. Mario kart wii learn everything you want about mario kart wii with the wikihow mario kart wii category. You dont need to beat smg either.
She can be unlocked by having a save file of super mario galaxy, have 4,950 races, or having at least one star on all the mirror mode cups. If playback doesn't begin shortly, try. How to unlock rosalina on mario kart wii.
How to unlock baby rosalina in mario kart wii. I recommend using the first way, for it is easier ( but not actually easy ). This will also unlock rosalina.
She has a luma with her at all times in mario kart wii. I went to play mario kart wii and the subheading said you got a present from super mario galaxy! and in the middle it said congragulations! Not all hope is lost for any players who just can’t get the hang of the mirrored tracks, though, because rosalina can also be unlocked by completing 4,950 races total.
She can be unlocked by having a save file of super mario galaxy, have 4,950 races, or having at least one star on all the mirror mode cups. How to unlock rosalina without mario galaxy (mario kart wii) watch later. In mario kart wii, rosalina is a heavyweight playable character.
You have to get a star or better in all mirror mode cups or have a super mario galaxy saved on your wii and you will get her right when you get on. Without galaxy save, attain at least 1 star rank for all mirror grand prix cup; How do you unlock rosalina in mario kart wii?
Okay i got super mario galaxy and beat it. If you have a super mario galaxy save file on your wii console, rosalina will be unlocked after you play 4,950 races. There is no baby rosalina in mario kart wii.
How to unlock rosalina rosalina is a heavyweight character in mario kart wii the easy way. Both of the ways are rather hard to accomplish, but once you unlock rosalina it is definitely worth the trouble. Have a save file on mario galaxy and get 50/80 stars;
The easiest way to unlock rosalina is if you have a super mario galaxy save file on your wii. She has a luma with her at all times in mario kart wii. Mario baby mario luigi baby luigi peach baby peach daisy baby daisy yoshi birdo toad todette bowser bowser jr dry bowser donkey kong diddy kong funky kong.
Mario kart wii.in order to unlock rosalina in mariokart wii, you may have a saved file of super mario galaxy on your wii system, then preform a total of 50 or more races to unlock rosalina. Just have to start doing gp and hope to get lucky and get her early. You unlock a random character every time you beat a gp.
In mario kart wii, rosalina is a heavyweight playable character. Sorry but there isn't a baby rosalina in this mario kart. How to unlock rosalina in mario kart wii1080p/60fps/walkthrough subscribe if you want to see more :) gameplay by.
These are all the characters you can play as in mario kart wii. If you do, all you need to do is load up mario. If you don't have access to super mario galaxy, you can still unlock rosalina by beating the mirror mode, but this will be a little tougher.
What is the hardest character to unlock in mario kart wii? The easiest way to get her is to use a super mario galaxy save file, as rosalina is a character from that series. She may be available in mario kart 8 but she is definitely not in this mario kart.
She can be unlocked by having a save file of super mario galaxy, have 4,950 races, or having at least one star on all the mirror mode cups. Once you have a save file on your wii when you go to play mario kart rosalina should be there. If you need more help, we've got more mario kart wii cheats and also check out all of the answers for this game.
How do you get baby rosalina on mario kart wii? Ask for a copy if you don't play yourself. In mario kart wii, rosalina is a heavyweight playable character.
Play super mario galaxy on the wii and create a new game. If it is not possible to obtain a copy, you can use the mirror mode method. Rosalina is one of the toughest characters to unlock in mario kart wii.
#rosalina#unlock
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kotstarpro · 4 years ago
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Sega Retro Adventure Games Online and Other Classic Options
Retro games have a certain charismatic appeal, the charm of which is hard to resist. Even younger adults also sometimes are spotted indulging in sega retro adventure games online, but it is the older crowd that finds it intriguing. Nostalgic gaming sentiments compel us to search for retro collections both online and offline.
Let's roll our eyes over a few most popular retro games presently available on Android.
Castlevania
Castlevania Symphony of the Night is readily available these days with modern add-ons without compromising on the classic one. You can add more thrill to the gaming session, several attachments, and on-screen game controllers. Support for six languages is available.
SEGA Forever Games
The SEGA Forever collection boasts of a fascinating and compelling stock on retro games of this genre. A few retro titles worth mentioning here are Kid Chameleon, Phantasy Star ll, Altered Beast, Sonic the Hedgehog etc. All these feature a set of unique mechanics, different from one another. These are available for Android and you can also check the sega mega drive games for sale available at certain reliable classic game stores.
Minecraft
It is a classic gaming option you have to play on Android. The retro graphics featured are worth appreciating. Play it in creative mode. Either you can craft quirk things via this video game or deal with Creepers for getting a slice of adrenaline rush.
The list also includes several other notable retro game titles like Old School RuneScape, Friday the 13th, Sky Force Reloaded, Star Wars:
Types or Genres of Retro Games: In a Nutshell
It will be indeed interesting to take a brief note of the type of retro games here. Let us see in how many categories one can segment the versatile collection of classic video games.
Fighting or Action Retro Games
These fast-paced action games are typically two-player competitive video games. Fighting genre games happen to be the most popular game genre that is engineered to beat the opponent till one proves its dominance over the co-player. The rise of 3d graphics these days further popularized this gaming genre. Super Smash Bros. deserves a special mention when it comes to the most sought-after classic game consoles.
Nintendo, Karate Champ, Street Fighter II, and Yie Ar Kung Fu are popular examples.
Survival Games or Horror Ones
The first Resident Evil formulated the term "Survival Horror". During 1996, it steadily escalated to popularity resembling Resident Evil, which earned it a common nickname Resident Evil Clone.
Console-based horror survival games intend to make the player feel insecure, uncomfortable by creating weird camera angles and limiting the number of weapons or equipment available. This genre aims at making you feel scared of the unknown.
Haunted House and Halloween, Alone In The Dark, Capcom's Suite Home, and Shadow Of The Comet, are some of the popular horror survival retro games.
Platforming Games
One of the most preferred video game genres, Platforming games still constitute a quintessential part of modern gaming culture. Older platforms games essentially revolved around hopping from one platform to another using ladders. It is the environment that is the challenge in such games and not an enemy encounter.
Put your moving ability through a situation tactic to test with games like Pitfall and Bionic Commando, Donkey Kong, Jump Bug, the Super Mario Bros., and Sonic the Hedgehog series. Grab a suitable retro game console and have a thrilling session of "hop and bop" platform games.
Wrapping Up
With online and offline game stores more inclined to stock up their arsenals with the latest gaming options, the classic collection is now disappearing faster. Retro Adventure owner also had this serious complaint against the non-availability of the classic video games.
Being a well-versed classic gamer, he decided to not compromise on his passion for retro games. and set up an online hub, flaunting a versatile collection of all popular electronic games.
KotStar is Leading Tech & Game Blog. Read Few of Best Gaming blog Mentioned Below:
· top games you can play without graphics card 2gb or 4 gb ram
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#gaming#gamings#gaming studio#onlinegaming#tech
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gammaprimesmw · 4 years ago
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Return to SMWCentral
After having my hack run into a standstill due to a lack of necessary resources, I decided to just go ahead and return to SMWCentral. I figured that I shouldn't just leave a community with which I have so much history just because one friend had a bad experience in DMs with one user there. I haven't yet been attacked for being a white straight cisgender Mormon. Heck, there are still people there who appreciate my hacking style. Maybe they stand out a little more amidst the endless sea of Kaizo hacks. BTW, I still say Kaizo is for Decepticons.
Of course, more progress has been made on Super Mario Bros: Vanilla Islands. World 4 is now complete, meaning that the hack as a whole is roughly 50% done.
youtube
World 4-2 6ft. Underground
An unholy purple glow has reanimated the corpses buried in this underground crypt. Maybe it's Dark Energon? Well, that did inspire the glow effect.
youtube
World 4-3 When the Lights Go Out
This stage was at a standstill for several days due to one of my original plans for the overall gimmick. The screen brightness effect in this level is linked to the P-Switch, which "turns the lights on," when pressed. The lights fade out as the Switch's timer ticks down, and the room becomes dark again when the P wears off. When the lights go out, something should happen, right? Well, things do happen. Previously inaccessible areas become accessible, allowing the player to progress through the level. I used a similar, but less refined version of this gimmick in Big Boo's Pyramid from Kola Kingdom Quest. I wanted to expand on it for this level though. I wanted the "lights going out" to not only effect the environment, but the enemies as well. Originally, I wanted to have some enemies change into others based on the status of the Switch. Unfortunately, there were no available sprites that allowed for such a thing. The closest thing available was a conditional sprite spawner, which could be set to use P-Switch status to determine what to spawn. That wasn't good enough though. Once it did its work and spawned the designated sprite, that sprite was left to its own devices. After losing patience with my request, I started thinking about Phanto. I'm far from an expert in 65c816 Assembly, but I did get far enough in learning to learn about conditional branching. Maybe I could edit the Phanto to simply check the P-Switch status instead of whether or not Mario was holding a key. After my initial attempts crashed the game, I studied the code a bit more thoroughly and discovered that an entire subroutine could be axed and replaced with only two lines of code to perform the required check. It was an experiment that paid off. I now had a Phanto that chased Mario It when the P-Switch was inactive. In other words, when the lights go out, Phanto gives chase. It's kinda reminiscent of those ghosts from Sandopolis Act 2 in Sonic 3 & Knuckles, but this level isn't nearly as annoying as that one.
Originally, the flashlight effect seen in the last screenshot was going to be my gimmick for the previous level. That changed when I went looking through SMWC's UberASM database and found the Fading Lights effect I ended up using. The flashlight effect was just too fitting for the World theme to just waste though, so I used it here. I also did another small tweak to the Dry Bones. I applied an ASM hackt
Originally, the flashlight effect seen in the last screenshot was going to be my gimmick for the previous level. That changed when I went looking through SMWC's UberASM database and found the Fading Lights effect I ended up using. The flashlight effect was just too fitting for the World theme to just waste though, so I used it here. I also did another small tweak to the Dry Bones. I applied an ASM hack that allowed their palettes to be modified with a tool called Tweaker. This, along with some color remapping in the graphics themselves, allowed me to give the two different types of Dry Bones different shoe colors. The ones who throw bones have green shoes, while the ones who stay on ledges have red ones.
Yep, I submitted a demo on SMWCentral.net. It's still awaiting moderation at the time of this writing. It might stay in the queue for a while considering how many other hacks are there.
#Super Mario World#ROM hack#playable demo#smwcentral.net#Youtube
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nesdraug · 3 years ago
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Super Mario Bros. Co-Op Coin Challenge with simultaneous two player co-op. WIP https://www.romhacking.net/forum/index.php?topic=34583.msg429552#msg429552
#smb
#super mario
#super mario bros.
#mario hack
#romhacking
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#co-op
#nes
#smb super mario super mario bros. mario hack romhacking romhack rom hack co-op nes
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